Tuesday, July 31, 2012

The Magic Issue (#3) On Sale Now!


Anyway, sorry for the delay, I had all kinds of problems this month but I was able to make my own deadline and get it on sale in July, phew! I had a few concerns at first, but it turned out to be a solid issue--packed to the limit! 

Instead of being redundant spelling out this issue's features. I'll let the back cover do all the work:

Back Cover of Crawl! number 3.

What's your hold up? Get it now! http://crawlfanzine.blogspot.com/p/buy-now.html

Friday, July 27, 2012

Sneak peek of #3!

Sorry for the lack of updates. I've been busy trying to get #3 out the door by the end of the month. I failed my skill check. But it's done and will be shipped next week! Sorry about that. Here's a sneak peak at the cover!

Crawl! No.3
No.3 won't be on sale until later next week. Don't try to order it until then. Subscriptions will be sent ASAP. Remember, subscriptions start with the current issue, #2. So don't order a subscription until I post #3 for sale unless you want it to start with #2.

P.S. Want to win a copy of #1 AND #2? You gotta impress Erik Tenkar of Tenkar's Tavern! Go check it out! http://www.tenkarstavern.com/2012/07/win-some-dcc-rpg-swag-post-0-level.html

P.S.S. It's Gary Gygax's birthday today. He would have been 74. Rest in peace Dungeon Master.

P.P.S.S. Don't forget to vote for your favorite publishers! Show them that the DCC RPG community rules! http://www.ennie-awards.com/vote/

Friday, July 20, 2012

Ennies Game Awards Voting Now Open



Somehow Crawl! fanzine is on the ballot for Fans' Favorite Publisher?! Wow. Am I the only 'zine on there? Well I'm pretty stoked about it. Thank you all so much for the nominations! It's really unexpected.

If you haven't voted yet, you have until July 29th! I've put a vote in for Goodman Games! Hopefully next year they'll make the ballot for best RPG with DCC RPG!

http://www.ennie-awards.com/vote

Tuesday, July 17, 2012

New DCC RPG Class Challenge!

An upcoming issue of Crawl! will feature new class options for DCC RPG! But to decide which classes to include I want to have the DCC RPG community help decide. The challenge has 4 stages. The first one begins with the proposal & suggestion stage, BRAINSTORM! So if there is a particular class you want to see in Crawl! make it known over at the forums:
http://www.goodman-games.com/forums/viewtopic.php?f=74&t=41880

Because of the number of possibilities, I hope to see several issues focused on new classes. So for this first one, I'd like to focus "classic" classes. 

The next stage will be a poll of the best suggestions, and the top 5 classes will be picked. And a call out for submissions will be made for each class.

Finally, they'll be critiqued and judged by the community, and a final poll will pick the best interpretation of each class.

Format suggestions are welcome on this thread:
http://www.goodman-games.com/forums/viewtopic.php?f=74&t=41850

Good luck, but most of all, have fun and be creative!

No.2, Introduction

While I work on No.3, I though I'd share the introduction to No.2!


Stuff of Legends

Welcome to the Loot! Issue. This issue is focused on one thing, stuff!
This issue introduces a simple Random Treasure Generator, Items
of Note,  Lucky Items, suggestions on rewarding Magic Items and
Legendary Items. A lot of the stuff I write is Judge-centric. I am the
DM after all. And most of the materials I create are genuinely for
me to use at the table as a Judge. But have no fear, there is stuff for
everyone! Also included in this issue are some new rules for Shields
and  Helmets  and  expanded  Adventurer  Equipment  and  Weapon
lists written by Colin Chapman. This issue also has our first feature
to support a third party campaign setting, a merchant by Jon Marr
from The Sunken City.

Treasure,  especially Magic Items,  are  a touchy subject.  Long time
players of D&D  are  used to  mundane,  or generic,  magic.  But that
kind  of magic  doesn't  exist  in  this  game.  It’ll  help  to  make  that
absolutely clear before starting the your DCC RPG campaign. I find
it easily reinforced by making all Magic dangerous, and therefore
less  desirable.  This  is  easy  to  do  when  you  have  an  aggressive
wizard  that  has  become  horribly  corrupted.  Then  again,  Magic
Items are so cool! When you use a lot of Old-School adventures, you
come across magic items that you feel obligated to reward. They’re
everywhere. But don’t. Replace them with Items of Note and Lucky
Items.   Items  of  Note  are   valuable   items,   noteworthy,   but  not
necessarily magic. Lucky Items are similar, but give players a taste
of unpredictable power at a cost, specifically luck. The fun thing is a
Lucky  Item  can  become  a  Magic  Item  through  legendary  deeds-
Legendary Items.  Imagine  your character using a  lucky sword to
cut  off the  hand  of an  ancient  god.  This  sword   can  become  the
Bane  of Ancient God.  Instead of inventing the  history of a  Magic
Item, you create it! Treasure will be modest in DCC RPG, but it can
be more valuable if it is significant beyond just gold value.

Keep treasure awesome!

Reverend Dak
(Dungeon)Master-in-Chief

Monday, July 16, 2012

A patron project for DCC RPG



Another crowd-sourced project is in the works, this time on Indiegogo! This one is a DCC RPG supplement, by Dragon's Hoard Publishing, that features new Patrons! The publisher is another indie start-up inspired and motivated by DCC RPG. The project is a book called The Unusual Suspects and its goal is to expand DCC RPG by focusing on patrons and their magic. 


Check it out! http://www.indiegogo.com/Unusualsuspects